Saturday, March 28, 2009

Painting notes

Bg low contrast value1-3 mg 4 -7 fg value 7-9
light to dark
loose to tight
play with opposites
simple vs complex
light vs dark
positive vs negative space
warm vs cool
rendered vs indicated

Thursday, March 26, 2009

The power of one

After a discussion with Andrew. One thing can change a person's life, one sketch , one drawing, one painting, one project can make a career.

Actors or musicians, one performance can make them into a superstar. On the other hand one performance can also ruin a career. But its also possible to make a comeback. One year, one month, one week can make a difference.
Best is even after one great song the artist has another and another, consistency of talent is valuable.

one joke , or one hello can start a new relationship,
one accident can change a whole life,
one chance meeting in an elevator or random location can change the direction of your life.

Anything is possible...what you think about most is what you will become, is what will happen.

Tuesday, March 24, 2009

Potential Courses

 Many good courses how can i make time and money to afford them? sit in? try to learn for free...
edit 02.07.12 never stop learning...new skills, new techniques, new concepts, new ideas...self education builds a fortune and the knowledge gained and APPLIED compounds...makes you more valuable more marketable

Transportation
DX Mobility I
DX Mobility II
DX Alias II
DX Viscom 7-8 w/ J.Min
DX History of Auto-waive
DX Design Management - replace wit digital portfolio or take with digital portfolio
DX Auto Product Planning - replace w/product III branding
DX Exter 6
DX Inter 6
Exterior 7
Interior 7
Exterior 8
Interior 8
Alias II
DX Viscom6 w/ J. Krysteski
DX World Design

Product
Adv. Product
DX Creative Strategies - TA?
Package Design I
Adv. Product III - Branding
Intellectual Property - M.Katz

Entertainment/Illustration
Design Process II w/S. Robertson
Creative ID Process - Frido
Digital Landscape w/M.Humphries
Color Theory 4 Ent w/R. Keyes
DX Originality/Independent w/N.Pugh
Sketching 4 illustration B.Kato
Architecture G. Meyer
After Effects 4 Ent
DX Adv Entertainment - Mark Goerner


Graphics
Graphic Design II/ Publication design
Type II
ID Graphics
Digital Portfolio...something i can make my intern/scholarship portfolio in
John Chambers' Workshop wed 7-10pm

Other
DX Design theory w/prof Wang-TA/sit in
Entertainment Design w/prof Wang-TA/sit in


CDA Classes
Advanced Viscom w D.Quach
Entertainment projects
Modo
Vehicles and Mechs

Skills to grow:
Proportion 
Form design
Perspective
Lighting
Unique sketch style
Automotive sensitivty
Graphic visual communication
Rapid Vis
Details
Concept
Alias Modeling Skills sketch refine refine
Solidwrks
Rendering
Clay physical modeling

Character design
Anatomy
Creature design
Scene illustration
Lighting

Environments
perspective
atmosphere
composition
texture
landscape painting
brushwork
values

Product design
business side..how to get a product to market
how to deal with manufacturers
distribution
to get something sold in the apple store

Talk to stewart/jay - goal design fundamentals
Senior show project goal-create an entire world.
GPA Goal 3.0+
Focus, focus, time + Discipline
Create a portfolio that's always updateable
Jay says can substitute entertainment courses for viscom 8 and 7th exterior,
so mobility and sponsor and then whatever i want to do


Problems/ Solutions - Come up with a plan to work on my trans portfolio:
what can i do? who can i ask? - go to car shows be inspired by european auto design visit the studios

End Goal? TransFuturism Portfolio. FOCUSED but Balanced.  No one will give you benefit of the doubt. Car design Portfolio needs to have cars in it.  Robot Designer portfolio needs to have robots in it. Lego portfolio needs to have legos in it. bring it all together. Design is Design

Wednesday, March 18, 2009

Title





note to self- learn how to tighten up, self assignment...extremely tight and clean digital rendering, try using photoshop, and try a different brush,, also try doing a speedform in digital media. same process as traditional, thumbs rough lines, tight lines, markers hard values, airbrush like chalk, highlights and details.

Paint the ballerina and submit to ballistic

note to self 2- Talk to scott, talk to sv Kim 930-1130, talk to frido, andy. Take advantage of all the good instructors i have here.

Start researching freelance projects. Keep researching having my own firm and brand...like dyson, ross lovegrove, colani, starck, gehry...

getting a product to market, developing my own design philosophy.

Tuesday, March 10, 2009

Inprogress2










to do list:
story
perspective check
values check
local values
local colors
render vehicle
finalize design
render bot
render bg elements
bg fg mg light to dark
render effects last
textures